AI Insights · Timothy · July 2021
Top 5 2D Realistic Games in Switzerland for Q2 2021
In Q2 2021, the top 5 2D realistic games in Switzerland showed varied trends in weekly downloads, revenue, and active users. Here’s a closer look at their performance.
The second quarter of 2021 saw a diverse performance from the top 5 2D realistic games in Switzerland on a unified platform. Below is a detailed analysis of their weekly downloads, revenue, and active users.
Rise of Castles: Fire and War from LONG TECH NETWORK LIMITED experienced a steady decrease in weekly revenue, starting with approximately $97K at the end of March and dropping to around $34K by the end of June. Weekly downloads fluctuated, beginning at 770 and ending at 452. Weekly active users showed a slight recovery, rising from 7.2K at the start of the quarter to 6.5K by the end.
Guns of Glory: Lost Island, published by FunPlus International AG, saw a varied trend in weekly revenue, peaking at about $55K in early June before settling at around $35K by the end of the quarter. Weekly downloads started at 829 and declined to 207. Weekly active users exhibited a downward trend from 2.5K to 1.5K over the same period.
Evony from TOP GAMES INC. had a consistent weekly revenue, beginning at approximately $55K and ending around $42K. Weekly downloads fluctuated, with a notable peak of 1.8K in early May and concluding at 707. Active users showed a mixed trend, peaking at 9.6K in early May and finishing at around 6.8K.
Last Shelter: Survival by LONG TECH NETWORK LIMITED demonstrated a fluctuating weekly revenue, starting at roughly $41K and ending at around $45K. Weekly downloads remained relatively low, starting at 164 and ending at 129. Active users showed slight variations, starting at 1.9K and ending at approximately 1.6K.
Puzzles & Survival from BUILDING-BLOCKS NETWORK TECHNOLOGY CO., LIMITED saw an upward trend in weekly revenue, starting at around $30K and peaking at approximately $42K in mid-June before ending at $33K. Weekly downloads ranged from 722 to 448. Active users showed a consistent decline from 3.6K at the beginning of the quarter to 1.9K by the end.
These insights, derived from Sensor Tower data, highlight the dynamic nature of the 2D realistic games market in Switzerland during Q2 2021. For more detailed insights and trends, visit Sensor Tower.